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- RBLX03_Taha
- Scratcher
1 post
Not Much Followers... لا يوجد الكثير من المتابعين...
(English)
I really don't have much Followers, only have 5 so please follow me too have a lot of Followers!
I appreciate your help for reading this, thank!
ليس لدي الكثير من المتابعين حقًا، لدي 5 فقط، لذا يرجى متابعتي، لدي الكثير من المتابعين!
وأنا أقدر مساعدتكم لقراءة هذا، وذلك بفضل! :د
I really don't have much Followers, only have 5 so please follow me too have a lot of Followers!
I appreciate your help for reading this, thank!
ليس لدي الكثير من المتابعين حقًا، لدي 5 فقط، لذا يرجى متابعتي، لدي الكثير من المتابعين!
وأنا أقدر مساعدتكم لقراءة هذا، وذلك بفضل! :د
@RBLX03_Taha
- ihavenocluewhythisis
- Scratcher
100+ posts
Not Much Followers... لا يوجد الكثير من المتابعين...
ين! (English)
I really don't have much Followers, only have 5 so please follow me too have a lot of Followers!
I appreciate your help for reading this, thank!
ليس لدي الكثير من المتابعين حقًا، لدي 5 فقط، لذا يرجى متابعتي، لدي الكثير من المتابعين!
وأنا أقدر مساعدتكم لقراءة هذا، وذلك بفضل! :د
وأنا أقدر مساعدتكم لقراءة هذا، وذلك بفضل! :د
( [#FFFFFF] ::variables)check out my pixel collection!
dominoes __////////llllllllllllllllllllllllllllll
highlight this and do shift and down to see all signature.
block army:
this is cloop: :: hatI STILL have never seen an evil kumquat in my LIFE (or have I?)
cloop :| {(wood kumquat :: events)} :: grey
idk why a kumquat can fit like that but yeah
also they dissolve kumquats
this is cloner:
cloner :c {} output clone {} :: variables
they can clone cloop, is just that no evil kumquats came. :: cap
signature-inside-a-signature™
materials:leaves :: operatorswood kumqaut factory:
leaves (non-evil kumquat) :: operators
(non-evil kumquat) leaves :: operators
wood :: events
wood :: events
wood :: events
wood :: events capadder::operators hat
import stuff from above {( non-evil kumquat :: variables)} + {wood :: events cap} = {(wood kumquat :: events)} send result to outside ::operators capblock painter :: control hat
insert materials here <2 items found, color they will make : (::control) :: grey> {bleach :: grey cap
(non-evil kumquat)}template <{if<boolean>then{…}else{…}::control} found::grey> {if <> then
else
end}block to be painted {if <> then {} else {} :: grey} ::control cap
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