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- ChrysaoraJellyfish
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Im hoping that i wont have to manually draw every single detail bit i don’t think kleki has copy and paste so that sucks
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Not finishing the lunchroom is okay. The robots look like this - So i’m tired of working in the lunchroom because drawing shadows on a free website that DOES NOT SAVE automatically unless you download it sucks, so im moving onto the factory (which has been sketched out) maybe coudl you add more detail what you want the robot factory to look like? like is it just a bunch of robots being manufactured? If so, maybe like is it futuristic ai robots or clunky mechanical robots?https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/878307497/ It's really just a bunch of robots being manufactured in the foreground, and robots being stored in the background. i hope this doesn't mess up anything you've done already, sorry for not clarifying.
Last edited by Bilingual_Dude5 (Aug. 26, 2023 15:12:43)
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
IDEAS TEAM -
I need help naming each mission.
This will be posted on the taskboard.
Current Names - ({…} means official, but not yet finalized)
Mission 0 - {Lumatech Act 1 and 2}
Mission 1 - urban theme
Mission 2 - grassland theme
Mission 3 - none
Mission 4 - underwater theme
Mission 5 - island theme
Mission 6 - none
Mission 7 - {Crystal Cavern}
I need help naming each mission.
This will be posted on the taskboard.
Current Names - ({…} means official, but not yet finalized)
Mission 0 - {Lumatech Act 1 and 2}
Mission 1 - urban theme
Mission 2 - grassland theme
Mission 3 - none
Mission 4 - underwater theme
Mission 5 - island theme
Mission 6 - none
Mission 7 - {Crystal Cavern}
Last edited by Bilingual_Dude5 (Aug. 26, 2023 16:45:32)
- primosaur
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Interesting setup!
1 and 2: Maybe swap them? But yes, these should be the first and second mission.
3: Ancient theme, perhaps?
4: I was actually going to suggest this be the 4th one, so we are in agreement here.
5: This is good, either this or grassland sound like a good first mission to design.
6: POLAR THEME. I can't believe I didn't think of this earlier, but POLAR THEME.
7: No comments, this is good.
STORYLINE SUGGESTION:
The endless night, due to magnetic effects, has opened at earth's North Pole. Lumitech is centered in antarctica, to be safe from it. As a result, the journey is as follows:
Grassland: Model after the East African Savannah
City: If before grassland, we model it after Cape Town. If after, we model it after Addis Abbaba.
Ancient: The great pyramids, in egypt.
Underwater: Across the medditeranean, into the atlantic, then a little south to….
Island: Model after the Canary Islands.
Polar: North across the Atlantic to Iceland, which we model the mission after.
Crystal caverns: Fictional spot in central greenland.
This is just a draft, but if you put each mission onto a map, you will see that it forms a line that goes directly north, then west, then directly north again.
1 and 2: Maybe swap them? But yes, these should be the first and second mission.
3: Ancient theme, perhaps?
4: I was actually going to suggest this be the 4th one, so we are in agreement here.
5: This is good, either this or grassland sound like a good first mission to design.
6: POLAR THEME. I can't believe I didn't think of this earlier, but POLAR THEME.
7: No comments, this is good.
STORYLINE SUGGESTION:
The endless night, due to magnetic effects, has opened at earth's North Pole. Lumitech is centered in antarctica, to be safe from it. As a result, the journey is as follows:
Grassland: Model after the East African Savannah
City: If before grassland, we model it after Cape Town. If after, we model it after Addis Abbaba.
Ancient: The great pyramids, in egypt.
Underwater: Across the medditeranean, into the atlantic, then a little south to….
Island: Model after the Canary Islands.
Polar: North across the Atlantic to Iceland, which we model the mission after.
Crystal caverns: Fictional spot in central greenland.
This is just a draft, but if you put each mission onto a map, you will see that it forms a line that goes directly north, then west, then directly north again.
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
These are some good ideas. The question is, should we go with your idea of having it in the real world map or should we go with having it as a completely different map from our world? (as some of the later lore that I have not yet finished (working on it occasionally with Redwood) may contain multiversal themes, that multiverse being different from ours, as it has different rules) Interesting setup!
1 and 2: Maybe swap them? But yes, these should be the first and second mission.
3: Ancient theme, perhaps?
4: I was actually going to suggest this be the 4th one, so we are in agreement here.
5: This is good, either this or grassland sound like a good first mission to design.
6: POLAR THEME. I can't believe I didn't think of this earlier, but POLAR THEME.
7: No comments, this is good.
STORYLINE SUGGESTION:
The endless night, due to magnetic effects, has opened at earth's North Pole. Lumitech is centered in antarctica, to be safe from it. As a result, the journey is as follows:
Grassland: Model after the East African Savannah
City: If before grassland, we model it after Cape Town. If after, we model it after Addis Abbaba.
Ancient: The great pyramids, in egypt.
Underwater: Across the medditeranean, into the atlantic, then a little south to….
Island: Model after the Canary Islands.
Polar: North across the Atlantic to Iceland, which we model the mission after.
Crystal caverns: Fictional spot in central greenland.
This is just a draft, but if you put each mission onto a map, you will see that it forms a line that goes directly north, then west, then directly north again.
- primosaur
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
I think we should go with the real world, to make things easier, but with a few changes…..
One idea I think would work is the following:
Once, there were 2 worlds, a world of light and a world of darkness. However, the world of light had so much energy, it needed to break into another world. The energy released caused a rift between the two worlds to open, and a little light spilled into the dark world. However, as light entered the dark world, it pushed the dark world away. Eventually, they were so far away, the rift closed on it's own. Now there were three worlds: A world full of light, A world full of darkness, and the world which formed in between the two when they were pushed apart. That world had little matter, but what matter was there was full of light, resulting in our mostly empty, yet star-filled, universe.
This was forgotten over the centuries, and the descendants of the light people and the dark people created humanity.
But as humanity made mistake after mistake, they did not know that they were creating a tight ball of energy at the north pole; if it were released, all the Co2 would kill humanity. Eventually, the energy in the ball was too great, and opened up a rift into the dark world, accidentaly releasing the entity know as Dark Diamond(which I believe is the antagonist).
And that is where Rust finds himself when the game begins.
One idea I think would work is the following:
Once, there were 2 worlds, a world of light and a world of darkness. However, the world of light had so much energy, it needed to break into another world. The energy released caused a rift between the two worlds to open, and a little light spilled into the dark world. However, as light entered the dark world, it pushed the dark world away. Eventually, they were so far away, the rift closed on it's own. Now there were three worlds: A world full of light, A world full of darkness, and the world which formed in between the two when they were pushed apart. That world had little matter, but what matter was there was full of light, resulting in our mostly empty, yet star-filled, universe.
This was forgotten over the centuries, and the descendants of the light people and the dark people created humanity.
But as humanity made mistake after mistake, they did not know that they were creating a tight ball of energy at the north pole; if it were released, all the Co2 would kill humanity. Eventually, the energy in the ball was too great, and opened up a rift into the dark world, accidentaly releasing the entity know as Dark Diamond(which I believe is the antagonist).
And that is where Rust finds himself when the game begins.
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
2 things -
1) WE REACHED OVER 1000 FORUM VIEWS!!! (actually, 1,600 views…)
2) I released a soundtrack project! Feel free to check it out. https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/886224978/
1) WE REACHED OVER 1000 FORUM VIEWS!!! (actually, 1,600 views…)
2) I released a soundtrack project! Feel free to check it out. https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/886224978/
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
I think we should go with the real world, to make things easier, but with a few changes…..
One idea I think would work is the following:
Once, there were 2 worlds, a world of light and a world of darkness. However, the world of light had so much energy, it needed to break into another world. The energy released caused a rift between the two worlds to open, and a little light spilled into the dark world. However, as light entered the dark world, it pushed the dark world away. Eventually, they were so far away, the rift closed on it's own. Now there were three worlds: A world full of light, A world full of darkness, and the world which formed in between the two when they were pushed apart. That world had little matter, but what matter was there was full of light, resulting in our mostly empty, yet star-filled, universe.
This was forgotten over the centuries, and the descendants of the light people and the dark people created humanity.
But as humanity made mistake after mistake, they did not know that they were creating a tight ball of energy at the north pole; if it were released, all the Co2 would kill humanity. Eventually, the energy in the ball was too great, and opened up a rift into the dark world, accidentaly releasing the entity know as Dark Diamond(which I believe is the antagonist).
And that is where Rust finds himself when the game begins.
Cool! I think this could work with the lore I've built with Redwood so far. Speaking of, here is the original lore.
Replace Universes with Planets and Multiverse with Universe for a second version
Original lore -
The multiverse consists of many similar universes. For some reason (idk what), each universe has a time that a “Rupture” would appear. This “rupture” would cause a massive disaster (with a leader) and prove a struggle for the people who live there. But then, an underdog hero would also appear, to stop the Rupture. Some universes have multiple ruptures, and some ruptures aren't only darkness. The ruptures that could happen are Dark, Fire, Ground, Nature, Wind, and Water. Rust's universe is the central universe, and Rust is the hero for all 6 raptures that will appear. His universe being the central universe, it is the main hotspot for multiversal Rapture heroes and travelers.
New lore adapted to your idea -
The creation of our universe, as you explained, happens. When Rust's planet opens the first rift into the dark world, the dark world is flooded with the 5 elements: Nature, Ground, Fire, Wind, and Water. These elements, after spending time in the dark world, get corrupted. After one rift has been opened, it becomes easier and easier for rifts to appear, not just on Rust's planet. The Dark world now has 5 subworlds, consisting of the 5 corrupted elements. These subworlds can open their own rifts, causing there to be more than just one type of rift. Through all this chaos, the light world can't do much besides embower a hero/heroes for each attack, so that they don't break the balance (also, the dark world has become more and more powerful and the light world has become weaker and weaker since the merge and split). Once all the heroes are fed up with the attacks, they meet up on Rust's planet to go through a rift and take down the darkness' power once and for all.
misc: all corruption attacks are lead by a Master Guardian, to protect the core that allows Corrupted life to exist in Rust's universe. Ex: Dark Diamond.
- The_wolf_KA
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Should the walking sounds be clunky(robot like) or like the hollow knight walking?
- The_wolf_KA
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Honestly, his walk should be clunky, but not loud. Rust is a lightweight character. Should the walking sounds be clunky(robot like) or like the hollow knight walking?
- The_wolf_KA
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
KHonestly, his walk should be clunky, but not loud. Rust is a lightweight character. Should the walking sounds be clunky(robot like) or like the hollow knight walking?
- Bilingual_Dude5
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
If only you were where?say [if only i was there]
Last edited by Bilingual_Dude5 (Aug. 26, 2023 22:32:05)
- SquashDog
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
I dont think it should be based on real places, a new world will make it more exciting and have more sense. We could take inspiration places though, like we could make a harsh desert with ancient statues and structures from egypt?
- SquashDog
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
I like it.I think we should go with the real world, to make things easier, but with a few changes…..
One idea I think would work is the following:
Once, there were 2 worlds, a world of light and a world of darkness. However, the world of light had so much energy, it needed to break into another world. The energy released caused a rift between the two worlds to open, and a little light spilled into the dark world. However, as light entered the dark world, it pushed the dark world away. Eventually, they were so far away, the rift closed on it's own. Now there were three worlds: A world full of light, A world full of darkness, and the world which formed in between the two when they were pushed apart. That world had little matter, but what matter was there was full of light, resulting in our mostly empty, yet star-filled, universe.
This was forgotten over the centuries, and the descendants of the light people and the dark people created humanity.
But as humanity made mistake after mistake, they did not know that they were creating a tight ball of energy at the north pole; if it were released, all the Co2 would kill humanity. Eventually, the energy in the ball was too great, and opened up a rift into the dark world, accidentaly releasing the entity know as Dark Diamond(which I believe is the antagonist).
And that is where Rust finds himself when the game begins.
Cool! I think this could work with the lore I've built with Redwood so far. Speaking of, here is the original lore.
Replace Universes with Planets and Multiverse with Universe for a second version
Original lore -
The multiverse consists of many similar universes. For some reason (idk what), each universe has a time that a “Rupture” would appear. This “rupture” would cause a massive disaster (with a leader) and prove a struggle for the people who live there. But then, an underdog hero would also appear, to stop the Rupture. Some universes have multiple ruptures, and some ruptures aren't only darkness. The ruptures that could happen are Dark, Fire, Ground, Nature, Wind, and Water. Rust's universe is the central universe, and Rust is the hero for all 6 raptures that will appear. His universe being the central universe, it is the main hotspot for multiversal Rapture heroes and travelers.
New lore adapted to your idea -
The creation of our universe, as you explained, happens. When Rust's planet opens the first rift into the dark world, the dark world is flooded with the 5 elements: Nature, Ground, Fire, Wind, and Water. These elements, after spending time in the dark world, get corrupted. After one rift has been opened, it becomes easier and easier for rifts to appear, not just on Rust's planet. The Dark world now has 5 subworlds, consisting of the 5 corrupted elements. These subworlds can open their own rifts, causing there to be more than just one type of rift. Through all this chaos, the light world can't do much besides embower a hero/heroes for each attack, so that they don't break the balance (also, the dark world has become more and more powerful and the light world has become weaker and weaker since the merge and split). Once all the heroes are fed up with the attacks, they meet up on Rust's planet to go through a rift and take down the darkness' power once and for all.
misc: all corruption attacks are lead by a Master Guardian, to protect the core that allows Corrupted life to exist in Rust's universe. Ex: Dark Diamond.
- iX-Xi
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
im assuming you're using TW, in which case i'll let you know, once you download the project it will “autosave” by making restore points. It's not as instant or frequent as base Scratch autosvaing but in case you forget to press ctrl + s every now and then it can be a life saver! So i’m tired of working in the lunchroom because drawing shadows on a free website that DOES NOT SAVE automatically unless you download it sucks, so im moving onto the factory (which has been sketched out) maybe coudl you add more detail what you want the robot factory to look like? like is it just a bunch of robots being manufactured? If so, maybe like is it futuristic ai robots or clunky mechanical robots?
- iX-Xi
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
unrelated but i kinda wish grim had this much activity lol, maybe im doing something wrong but this project seems a lot more active.
then again I barely have time to work on anything scratch related so maybe that's it lol
then again I barely have time to work on anything scratch related so maybe that's it lol
- SquashDog
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Do u guys want a sword beam or nah?
- SquashDog
- Scratcher
500+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
- primosaur
- Scratcher
100+ posts
Looking for a few helping hands for my new game, Rust! (Signups NOW REOPEN, TALENT NEEDED)
Interesting!
@BilingualDude_5
Maybe combine Nature and Ground, and create Metal?
Also, I think we're getting a little carried away…..
The light world shouldn't be involved, it has long drifted away from our universe.
@BilingualDude_5
Maybe combine Nature and Ground, and create Metal?
Also, I think we're getting a little carried away…..
The light world shouldn't be involved, it has long drifted away from our universe.