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- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
HOLY HECK. HOW DID I REPLY TO YOUR POST BEFORE YOU POSTED IT?
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
lol idk HOLY HECK. HOW DID I REPLY TO YOUR POST BEFORE YOU POSTED IT?
IMAGINATION
- TheNanoZstudios
- Scratcher
100+ posts
Tairuahxe (Working Title) | RPG
Concept art needing 1.5 MB? You kidding?I'll begin doing some concept art. Just a fair warning: It will half to be at least 1.5 MB. +Could we make an easier to use engine? -snip-
I dont know what concept art he means, but these ones I just made: https://imgur.com/a/0rccV
take up around 2 MB, though they probably are not going to be added into the game as they are
Last edited by TheNanoZstudios (Sept. 27, 2017 13:53:10)
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Is it vector or bitmap? Plus, I was referring to the FMV, not the concept art.Concept art needing 1.5 MB? You kidding?I'll begin doing some concept art. Just a fair warning: It will half to be at least 1.5 MB. +Could we make an easier to use engine? -snip-
I dont know what concept art he means, but these ones I just made: https://imgur.com/a/0rccV
take up around 2 MB, though they probably are not going to be added into the game as they are
- TheNanoZstudios
- Scratcher
100+ posts
Tairuahxe (Working Title) | RPG
I dont know what concept art he means, but these ones I just made: https://imgur.com/a/0rccV
take up around 2 MB, though they probably are not going to be added into the game as they are
Is it vector or bitmap? Plus, I was referring to the FMV, not the concept art.
ooooh, the file is .png
sorry did not know that u were referring to FMV
take up around 2 MB, though they probably are not going to be added into the game as they are
Is it vector or bitmap? Plus, I was referring to the FMV, not the concept art.
ooooh, the file is .png
sorry did not know that u were referring to FMV
- TheNanoZstudios
- Scratcher
100+ posts
Tairuahxe (Working Title) | RPG
https://imgur.com/a/0rccVIs it vector or bitmap? Plus, I was referring to the FMV, not the concept art. I dont know what concept art he means, but these ones I just made:
take up around 2 MB, though they probably are not going to be added into the game as they are
ooooh, the file is .png
sorry did not know that u were referring to FMV
where did da quotes go
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
https://imgur.com/a/0rccVIs it vector or bitmap? Plus, I was referring to the FMV, not the concept art. I dont know what concept art he means, but these ones I just made:
take up around 2 MB, though they probably are not going to be added into the game as they are
ooooh, the file is .png
sorry did not know that u were referring to FMV
where did da quotes go
You must've messed it up when you were snipping.
- ScriptedAwesome
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
The battle engine is going well, I have a better knockback system already. Player controls are decent, however how the heck do I tell what type of attack the player is doing? That is confusing me a lot
- Exypno
- Scratcher
100+ posts
Tairuahxe (Working Title) | RPG
So far, your story seems like it has good world building and backstory. Are certain characters going to take part? Is the play going to be a silent protagonist? Are there party members with distinct personalities or abilities? How about NPCs?
- NemesisGames
- Scratcher
33 posts
Tairuahxe (Working Title) | RPG
I can help with our engine if you need it. The battle engine is going well, I have a better knockback system already. Player controls are decent, however how the heck do I tell what type of attack the player is doing? That is confusing me a lot
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Maybe variables? The battle engine is going well, I have a better knockback system already. Player controls are decent, however how the heck do I tell what type of attack the player is doing? That is confusing me a lot
- ScriptedAwesome
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
I tried to do that, but it didn't figure it out.Maybe variables? The battle engine is going well, I have a better knockback system already. Player controls are decent, however how the heck do I tell what type of attack the player is doing? That is confusing me a lot
- NemesisGames
- Scratcher
33 posts
Tairuahxe (Working Title) | RPG
Yeah. Have the attacks in a list and select a attack through a menu or something. If you guys need help with the engine, I can remix it (or if you want me to let you guys handle it) I think a list might be easier?
- WolfCat67
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Documented on the Bugs and Glitches forum, also happened with the OP of another post being replaced with a reply HOLY HECK. HOW DID I REPLY TO YOUR POST BEFORE YOU POSTED IT?
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Anyone notice anything every named thing in my concept had in common? they were all partially latin in origin
Last edited by braxbroscratcher (Sept. 27, 2017 23:52:52)
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
lolDocumented on the Bugs and Glitches forum, also happened with the OP of another post being replaced with a reply HOLY HECK. HOW DID I REPLY TO YOUR POST BEFORE YOU POSTED IT?
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
What if instead of being top down, the game was isometric?
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Anyone? What if instead of being top down, the game was isometric?
- ScriptedAwesome
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
I'm going on vaca, coming back in a week or something like that