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- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
dude, we're already saying that also guys,repeat until <>
end
- shoresbeep
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
I'm going to continue working on it right now.dude, we're already saying that also guys,repeat until <>
end
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
ok and I'm working on a battle engine concept for what I was explainingI'm going to continue working on it right now.dude, we're already saying that also guys,repeat until <>
end
- shoresbeep
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Alright, coolok and I'm working on a battle engine concept for what I was explainingI'm going to continue working on it right now.dude, we're already saying that also guys,repeat until <>
end
Did you remix my projevt or what?
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
It's a complete rework.Alright, coolok and I'm working on a battle engine concept for what I was explainingI'm going to continue working on it right now.dude, we're already saying that also guys,repeat until <>
end
Did you remix my projevt or what?
- shoresbeep
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Alright, so should I just remix that whenever you're done?
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
It's for comparison purposes. Comparing what Wolf is thinking to what I'm thinking and seeing which plays better. Alright, so should I just remix that whenever you're done?
- shoresbeep
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Alright, I seeIt's for comparison purposes. Comparing what Wolf is thinking to what I'm thinking and seeing which plays better. Alright, so should I just remix that whenever you're done?
- Code_Pi
- Scratcher
500+ posts
Tairuahxe (Working Title) | RPG
if you want to contact my you will have to comment on my profile
- myed2
- Scratcher
22 posts
Tairuahxe (Working Title) | RPG
Username: myed
Thing: Codez
Why: Look at my projects on both my profiles, I think I'd be happy to join in.
Thing: Codez
Why: Look at my projects on both my profiles, I think I'd be happy to join in.
- awsome_guy_360
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Please use the form in the first post. Thanks! Username: myed
Thing: Codez
Why: Look at my projects on both my profiles, I think I'd be happy to join in.
Also, just an fyi, I'll probably get some tiles done soon enough today.
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Bitmap is superior to vector for all cases. A 8x8 pixel black bitmap square fits in 143 bytes, whereas the SAME SQUARE, except drawn in vector (not converted from bitmap to vector) takes 415.
- SonicMasterSystem
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
Username: SonicMasterSystem
Wanted Job (Choose from Below): Programmer and Writer
Past Example of you Doing That Job (Not Needed for Story Writing): Just check my profile. I haven't really programmed anything grand, but I've made some smaller projects.
Following the Thread? (Yes / No): Yes.
Anything Else?: I used to work for Sonic the Anime, before it collapsed.
Wanted Job (Choose from Below): Programmer and Writer
Past Example of you Doing That Job (Not Needed for Story Writing): Just check my profile. I haven't really programmed anything grand, but I've made some smaller projects.
Following the Thread? (Yes / No): Yes.
Anything Else?: I used to work for Sonic the Anime, before it collapsed.
- braxbroscratcher
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
I have 1 attack on the demo fight for my battle system concept complete. The attack is a memorization-based sword attack that comes from above, either swinging along the side or stabbing straight down. It warns you beforehand with flashing arrows as to where the swords are going to be facing. It is hard, but not impossible to dodge. If you can move downward at the beginning of a swing a little you can evade every swing, until you hit the lower edge of the bounding box.
I'm considering it being able to attack based upon different directions (so the ‘stabs’ could be from the left, meaning you'd have to avoid swings swinging down and up, or from the right, or from below). However, this would mean that it could generate an undodgeable attack (although probably not, with how I've got the math set up)
I'm considering it being able to attack based upon different directions (so the ‘stabs’ could be from the left, meaning you'd have to avoid swings swinging down and up, or from the right, or from below). However, this would mean that it could generate an undodgeable attack (although probably not, with how I've got the math set up)
Last edited by braxbroscratcher (Sept. 21, 2017 14:32:29)
- myed2
- Scratcher
22 posts
Tairuahxe (Working Title) | RPG
Not really, it matters what function, Vector scales better. And an 8x8 pixel black bitmap is only 143 bytes if it is in COLOR MODE! An actual black bitmap in monochrome mode is only 94 bytes! And it isn't a fair comparison because bitmaps have COMPRESSION, but vector does not. Also, vector isn't even measured in pixels, rather the distance between each point. I suggest you read a wikipedia article about it. Bitmap is superior to vector for all cases. A 8x8 pixel black bitmap square fits in 143 bytes, whereas the SAME SQUARE, except drawn in vector (not converted from bitmap to vector) takes 415.
- Andyglen
- Scratcher
100+ posts
Tairuahxe (Working Title) | RPG
Maybe We Should Create Other Attacks Like Fireball Of Heal
- ScriptedAwesome
- Scratcher
1000+ posts
Tairuahxe (Working Title) | RPG
It would heal the player? Maybe We Should Create Other Attacks Like Fireball Of Heal