Discuss Scratch

Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! You can pick up weapons, and this is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…

Last edited by Nightseeker1 (Sept. 8, 2016 21:26:23)

CheekyApeGames
Scratcher
85 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Hi Nightseeker1,
Your project sounds preeeetty cool and I'd love to help.
I am a decent coder but I don't really understand cloud/multiplayer stuff. I might be able to help with the zombie/human scripts but I probably won't be able to put that into a larger project or make it multiplayer. I understand how scrolling works but haven't made a large scrolling game.

I cannot do art on scratch. But I may be able to get one or two good artists for you.

I think I can help you with the sounds. I try to get loads of different types of each sound so you can choose one you like, the game can pick one randomly or the player can choose which ones it wants. I might be able to get these things in a week or two because I'm quite busy at the moment.

CheekyApeGames

Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Thank you!
jsquish
Scratcher
76 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

Thank you!
Hey! I may be able to help on the Multiplayer part.
Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

jsquish wrote:

Nightseeker1 wrote:

Thank you!
Hey! I may be able to help on the Multiplayer part.
Alright
jsquish
Scratcher
76 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

jsquish wrote:

Nightseeker1 wrote:

Thank you!
Hey! I may be able to help on the Multiplayer part.
Alright
thoyal
Scratcher
500+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

That sounds like a big project! Is it even possible to create MMOs on Scratch?
Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

thoyal wrote:

That sounds like a big project! Is it even possible to create MMOs on Scratch?
Wuts MMOS
thoyal
Scratcher
500+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

thoyal wrote:

That sounds like a big project! Is it even possible to create MMOs on Scratch?
Wuts MMOS
Massively Multiplayer Online.
jsquish
Scratcher
76 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Its just hard.
Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

thoyal wrote:

Nightseeker1 wrote:

thoyal wrote:

That sounds like a big project! Is it even possible to create MMOs on Scratch?
Wuts MMOS
Massively Multiplayer Online.
Oh
jsquish
Scratcher
76 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

thoyal wrote:

Nightseeker1 wrote:

thoyal wrote:

That sounds like a big project! Is it even possible to create MMOs on Scratch?
Wuts MMOS
Massively Multiplayer Online.
Oh
Its possible.
Joboling
Scratcher
30 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! If you become a zombie, you STAY a zombie for the rest of eternity, although you can slightly cheat by making billions of accounts (although that's highly inconvenient) you can pick up weapons, and if a zombie is defeated, a corpse stays there forever. This is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…


I am here to give feedback to your idea, I will tell you what will be able to be implemented and what will be hard or not able to:

'if a zombie is defeated, a corpse stays there forever' - Sadly this will likely not be able to be implemented, not because it is hard to (as it is possible), however it will use too much data in the cloud variables. If this was to be implemented the cloud variables would run out of space very fast (depending on the popularity of the game of course, though looking at its description suggests it would indeed be popular), and there would not be room for other important information.

'If you become a zombie, you STAY a zombie for the rest of eternity' - Once again this would use too much space in the cloud variables unless you plan to delete the information in the cloud variables regularly. Permanent information is hard to store due to the limitations of space within cloud variables, however temporary information like ‘Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username’ (if you are planning for this information to be temporary and only apply while the user is in-game) is much easier to store, and can support a lot more players. This is because the data is deleted every time the player leaves, automatically cleaning out the information in the cloud variables so that more information can be added later.

My point is: this is a good idea, however permanent information should not be stored in cloud variables if you can help it (Unless it only uses a couple of digits). I know this is a shame, but unless you can find a very good way of compressing information, you will only be able to store information for around 100 people. Encoding a username into numbers uses around 100 digits (if not compressed and capital letters are not included), which would only allow you to store information for 100 people in each cloud variable, though as you want other information to be stored inside cloud variables a lot more space will be used.

I am sorry to ruin the fun, but remember this game is still possible, but the space in the cloud variables must be used very cautiously (Unless you are some sort of genius and can find a workaround).

P.S: I am happy to help with this project, I am somewhat experienced with multiplayer games and am an alright coder (At least I like to believe so).

Thanks for reading
- Joboling

Last edited by Joboling (Sept. 8, 2016 21:25:40)

Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Joboling wrote:

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! If you become a zombie, you STAY a zombie for the rest of eternity, although you can slightly cheat by making billions of accounts (although that's highly inconvenient) you can pick up weapons, and if a zombie is defeated, a corpse stays there forever. This is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…


I am here to give feedback to your idea, I will tell you what will be able to be implemented and what will be hard or not able to:

'if a zombie is defeated, a corpse stays there forever' - Sadly this will likely not be able to be implemented, not because it is hard to (as it is possible), however it will use too much data in the cloud variables. If this was to be implemented the cloud variables would run out of space very fast (depending on the popularity of the game of course, though looking at its description suggests it would indeed be popular), and there would not be room for other important information.

'If you become a zombie, you STAY a zombie for the rest of eternity' - Once again this would use too much space in the cloud variables unless you plan to delete the information in the cloud variables regularly. Permanent information is hard to store due to the limitations of space within cloud variables, however temporary information like ‘Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username’ (if you are planning for this information to be temporary and only apply while the user is in-game) is much easier to store, and can support a lot more players. This is because the data is deleted every time the player leaves, automatically cleaning out the information in the cloud variables so that more information can be added later.

My point is: this is a good idea, however permanent information should not be stored in cloud variables if you can help it (Unless it only uses a couple of digits). I know this is a shame, but unless you can find a very good way of compressing information, you will only be able to store information for around 100 people. Encoding a username into numbers uses around 100 digits (if not compressed and capital letters are not included), which would only allow you to store information for 100 people in each cloud variable, though as you want other information to be stored inside cloud variables a lot more space will be used.

I am sorry to ruin the fun, but remember this game is still possible, but the space in the cloud variables must be used very cautiously (Unless you are some sort of genius and can find a workaround).
I geddit. i was just thinkin of ideas.
jsquish
Scratcher
76 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

Joboling wrote:

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! If you become a zombie, you STAY a zombie for the rest of eternity, although you can slightly cheat by making billions of accounts (although that's highly inconvenient) you can pick up weapons, and if a zombie is defeated, a corpse stays there forever. This is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…


I am here to give feedback to your idea, I will tell you what will be able to be implemented and what will be hard or not able to:

'if a zombie is defeated, a corpse stays there forever' - Sadly this will likely not be able to be implemented, not because it is hard to (as it is possible), however it will use too much data in the cloud variables. If this was to be implemented the cloud variables would run out of space very fast (depending on the popularity of the game of course, though looking at its description suggests it would indeed be popular), and there would not be room for other important information.

'If you become a zombie, you STAY a zombie for the rest of eternity' - Once again this would use too much space in the cloud variables unless you plan to delete the information in the cloud variables regularly. Permanent information is hard to store due to the limitations of space within cloud variables, however temporary information like ‘Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username’ (if you are planning for this information to be temporary and only apply while the user is in-game) is much easier to store, and can support a lot more players. This is because the data is deleted every time the player leaves, automatically cleaning out the information in the cloud variables so that more information can be added later.

My point is: this is a good idea, however permanent information should not be stored in cloud variables if you can help it (Unless it only uses a couple of digits). I know this is a shame, but unless you can find a very good way of compressing information, you will only be able to store information for around 100 people. Encoding a username into numbers uses around 100 digits (if not compressed and capital letters are not included), which would only allow you to store information for 100 people in each cloud variable, though as you want other information to be stored inside cloud variables a lot more space will be used.

I am sorry to ruin the fun, but remember this game is still possible, but the space in the cloud variables must be used very cautiously (Unless you are some sort of genius and can find a workaround).
I geddit. i was just thinkin of ideas.
Actually with the new instant cloud lists you can do it.
gje2003
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Ill be happy to help with all the cloud stuff
gje2003
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Joboling wrote:

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! If you become a zombie, you STAY a zombie for the rest of eternity, although you can slightly cheat by making billions of accounts (although that's highly inconvenient) you can pick up weapons, and if a zombie is defeated, a corpse stays there forever. This is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…


I am here to give feedback to your idea, I will tell you what will be able to be implemented and what will be hard or not able to:

'if a zombie is defeated, a corpse stays there forever' - Sadly this will likely not be able to be implemented, not because it is hard to (as it is possible), however it will use too much data in the cloud variables. If this was to be implemented the cloud variables would run out of space very fast (depending on the popularity of the game of course, though looking at its description suggests it would indeed be popular), and there would not be room for other important information.

'If you become a zombie, you STAY a zombie for the rest of eternity' - Once again this would use too much space in the cloud variables unless you plan to delete the information in the cloud variables regularly. Permanent information is hard to store due to the limitations of space within cloud variables, however temporary information like ‘Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username’ (if you are planning for this information to be temporary and only apply while the user is in-game) is much easier to store, and can support a lot more players. This is because the data is deleted every time the player leaves, automatically cleaning out the information in the cloud variables so that more information can be added later.

My point is: this is a good idea, however permanent information should not be stored in cloud variables if you can help it (Unless it only uses a couple of digits). I know this is a shame, but unless you can find a very good way of compressing information, you will only be able to store information for around 100 people. Encoding a username into numbers uses around 100 digits (if not compressed and capital letters are not included), which would only allow you to store information for 100 people in each cloud variable, though as you want other information to be stored inside cloud variables a lot more space will be used.

I am sorry to ruin the fun, but remember this game is still possible, but the space in the cloud variables must be used very cautiously (Unless you are some sort of genius and can find a workaround).

P.S: I am happy to help with this project, I am somewhat experienced with multiplayer games and am an alright coder (At least I like to believe so).

Thanks for reading
- Joboling
Can I just say something? I'm doing cloud variables and a username is 40 digits, dead or not 1 digit + all the little 1 digit stuff, and I am a genius XD it will be quite easy also 10MB won't be all used up from cloud data. My projects update cloud data every minute like my 4 in a row and has like 500 mins played or something in total
Joboling
Scratcher
30 posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Oh sorry, ignore my post from earlier. I haven't been on scratch for a while and did not realise that they had updated cloud variables.
gje2003
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! You can pick up weapons, and this is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…
By the way I will make the save script if you just answer this:
How many different weapons are there?
What do you mean by bodies, count or coordinates?
How much health do they get?
Nightseeker1
Scratcher
100+ posts

Project Zombie Apocalypse: Online Multi-Player Game Where There's No Where To Hide!

gje2003 wrote:

Nightseeker1 wrote:

I need help with a huge project:

Zombie Apocalypse!

This is a huge multiplayer game where you can get weapons, battle, evade, avoid, and more! You can pick up weapons, and this is a scroll game, where you stay in the center and the background moves around you.

I'll need Scripts, Costumes, Sprites, and MORE to make this project! It's not done yet, but I'll need all the help I can get! Anyone who helps will be given credit. To help me with this project, click here. Here is a list of what I need:

Multiplayer Script(s): Makes the game multiplayer, and one of the most important things. It should keep track of: Zombies. Humans. Weapons (These have 5 seconds cooldowns!). Bodies. Health. Username And if your a zombie or not. Make this in a project and post it in the studio. But DO NOT include the costumes.

Zombie Costumes: The corpse of a corpse (defeated zombie). Weapons (Medieval type but mystical). Zombie (Make sure you make the costumes go back, forward, side and side!) . Human (Make boy + girl, and make sure they can point left, right, up and down!). Health bar (I'll need this to look cool!)

Sprite Shells: These are blank shells of sprites without their costumes, however they have the means of a sprite. These are formed by taking scripts and forming them into the sprites needed. Once I get the shells, I can edit and add costumes to it. But the people who make the shells will still get credit.

Custom Skins: I need custom skins for the people who helped me. I will make a new studio for the people who helped me to put their costumes in, and I'll put them in the game.

Zombie Scripts: The scripts inside of a zombie. If it's touching a weapon that a human is wielding, then lose half of your health. If touching human, make them zombie.

Human Scripts: The scripts of a human. If my sword touches a zombie? Make him lose half of his health. If touching weapon on ground? Pick it up. Touching a zombie? Become one.

Moving Scripts: The base of the zombies moving on your screen, slowly closing in. The base of the human running from you, trying to survive. The basis of it all.

Sound: Zombie groan, human scream, metal clank, and zombie death.

Maybe So… Can this be done? All of this fit into one-five cloud variables? i know it seems wild, but i hope it can be done.

Please help me with this project, and there'll be a fun new game here…
By the way I will make the save script if you just answer this:
How many different weapons are there?
What do you mean by bodies, count or coordinates?
How much health do they get?
about 10
Dead zombies for the bodies, and the count or coordinates is both
20 for zombies, 10 for humans

Last edited by Nightseeker1 (Sept. 9, 2016 15:32:38)

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