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banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

erosek wrote:

Did somebody else take that one or did you change it to green because I am working on it.

It's because you took it.

Nightseeker1 wrote:

Hi could our shops be partners?
Please fill out the form.

Banana
THENEWGAMECREATOR
Scratcher
500+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

I see you're having fun with your order at Sigton's Shop

<not <>> //I mean you're not having fun!

Last edited by THENEWGAMECREATOR (Sept. 8, 2016 06:37:48)

banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

I see you're having fun with your order at Sigton's Shop
Yeah, it's overdue

Banana
zphyrjns
Scratcher
87 posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

Username: zphyrjns
How active are you?: on every day
How committed are you?: I will finish any assignment in 3 days.
How well do you work in a team?: excellently
What are your skills?: Music making, Photoshop, banner making, a little bit of art, programming, bug fixing, lag reducing, intro making
Are you following the thread?:Yes
What will you be selling?: Intros/outros and scratch code
Example of Work: Photoshop, banner making, programming, bug fixing, lag reducing:
Intros: Long intro, Short intro
Music: Along with the intros, My soundcloud
Anything else?: I will be happy to help in any of the skills above.
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

zphyrjns wrote:

Username: zphyrjns
How active are you?: on every day
How committed are you?: I will finish any assignment in 3 days.
How well do you work in a team?: excellently
What are your skills?: Music making, Photoshop, banner making, a little bit of art, programming, bug fixing, lag reducing, intro making
Are you following the thread?:Yes
What will you be selling?: Intros/outros and scratch code
Example of Work: Photoshop, banner making, programming, bug fixing, lag reducing:
Intros: Long intro, Short intro
Music: Along with the intros, My soundcloud
Anything else?: I will be happy to help in any of the skills above.
Accepted!
THENEWGAMECREATOR
Scratcher
500+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
when green flag clicked //give this script to the Koopa Troopa
set rotation style [left-right v]
forever
if <(costume #) = [1]> then //change one to whatever your koopa troopa walking costume is
if <touching [mario v]?> then //change this to whatever you name your mario sprite
set [touch v] to [1] //this is an active check broadcast. It will tell mario to that he is touching an enemy
else
set [touch v] to [0]
end
if <touching [mario v]?> then
if <(shell) = [1]> then
switch costume to [shell v] //set this to what the costume of the shelled koopa is
end
end
end
if <(costume #) = [2]> then
if <touching [mario v]?> then
if <not <(shellmotion) = [0]>> then
set [killmario v] to [1]
else
if <((x position) - ([x position v] of [mario v])) < [0]> then
set [shellmotion v] to [5]
else
set [shellmotion v] to [-5]
end
end
end
end
when green flag clicked //give this to the koopa troopa
forever
if <<touching [wall v]?> or <touching [edge v]?> then
set [shellmotion v] to ((0) - (shellmotion))
else
move (shellmotion) steps
wait (0.5) secs
end
end
when green flag clicked
if <(touch) = [1]> then
if <(gravity) > [0]> then //uses gravity to see if you have jumped. Make sure when programming gravity it changes y by 0 - gravity
set [shell v] to [1]
end
else
set [shell v] to [0]
end
if <(killmario) = [1]> then
. . .
end
end
when green flag clicked // give this to all of the enemies
forever
if <([costume # v] of [Koopa sprite v]) = [2]> then //set what is 2 to whatever the number costume the shell of the koopa enemy is
if <touching [Koopa sprite v]?> then
hide
stop [other scripts in sprite v]
stop [this script v]

Last edited by THENEWGAMECREATOR (Sept. 8, 2016 07:16:38)

THENEWGAMECREATOR
Scratcher
500+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
-snip-
those blocks are giving me grief
you can convert them right?
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
-snip-
those blocks are giving me grief
you can convert them right?
Uh huh. There's an error though

Banana
dude341
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
-snip-
those blocks are giving me grief
you can convert them right?
No, I can't since the ST removed the backpack feature. Please put it in a project.
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

dude341 wrote:

No, I can't since the ST removed the backpack feature. Please put it in a project.
It's a bug in the script actually

Banana
dude341
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

banana439monkey wrote:

dude341 wrote:

No, I can't since the ST removed the backpack feature. Please put it in a project.
It's a bug in the script actually

Banana
The ST did remove the save to backpack in scratchblocks.
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

dude341 wrote:

The ST did remove the save to backpack in scratchblocks.
Test:
when green flag clicked
do something

define do something
something

define something
something

Banana
Sigton
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

banana439monkey wrote:

dude341 wrote:

The ST did remove the save to backpack in scratchblocks.
Test:
when green flag clicked
do something

define do something
something

define something
something

Banana
Nice spaghetti code

Sigton
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

Sigton wrote:

Nice spaghetti code

Sigton
Thanks.

Banana
THENEWGAMECREATOR
Scratcher
500+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

dude341 wrote:

THENEWGAMECREATOR wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
-snip-
those blocks are giving me grief
you can convert them right?
No, I can't since the ST removed the backpack feature. Please put it in a project.

ok go here and download it.
edward789121
Scratcher
500+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done

snip
for add to backpack:
when green flag clicked
set rotation style [left-right v]
forever
if <(costume #) = [1]> then
if <touching [mario v]?> then
set [touch v] to [1]
else
set [touch v] to [0]
end
if <touching [mario v]?> then
if <(shell) = [1]> then
switch costume to [shell v]
end
end
end
if <(costume #) = [2]> then
if <touching [mario v]?> then
if <not <(shellmotion) = [0]>> then
set [killmario v] to [1]
else
if <((x position) - ([x position v] of [mario v])) < [0]> then
set [shellmotion v] to [5]
else
set [shellmotion v] to [-5]
end
end
end
end
when green flag clicked
forever
if <<touching [wall v]?> or <touching [edge v]?>> then
set [shellmotion v] to ((0) - (shellmotion))
else
move (shellmotion) steps
wait (0.5) secs
end
end
when green flag clicked
if <(touch) = [1]> then
if <(gravity) > [0]> then
set [shell v] to [1]
end
else
set [shell v] to [0]
end
if <(killmario) = [1]> then

end
when green flag clicked
forever
if <([costume # v] of [Koopa sprite v]) = [2]> then
if <touching [Koopa sprite v]?> then
hide
stop [other scripts in sprite v]
stop [this script v]
it does not work with comments.

Last edited by edward789121 (Sept. 9, 2016 00:58:33)

erosek
Scratcher
43 posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

banana439monkey wrote:

erosek wrote:

Did somebody else take that one or did you change it to green because I am working on it.
It's because you took it.

Nightseeker1 wrote:

Hi could our shops be partners?
Please fill out the form.

Banana Ok thanks!
banana439monkey
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

erosek wrote:

banana439monkey wrote:

erosek wrote:

Did somebody else take that one or did you change it to green because I am working on it.
It's because you took it.

Nightseeker1 wrote:

Hi could our shops be partners?
Please fill out the form.

Banana
Ok thanks!

?

Banana
dude341
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

dude341 wrote:

THENEWGAMECREATOR wrote:

Username:dude341
What you want the code to do: I need the code for a Koopa Troopa enemy. When you get touched by it,you die. If you jump on it, it will go into it's shell. Then you can touch it, and it will start moving and kill any enemies (and also Mario if it touches him.)
Other info: This is for help with a Super Mario Bros project.

I assume you have the costumes right?
?
the costumes for the Koopa Trooper?
You mean the sprite for the Koopa Troopa? Yes.

Ok done
-snip-
those blocks are giving me grief
you can convert them right?
No, I can't since the ST removed the backpack feature. Please put it in a project.

ok go here and download it.
I don't trust Weebly websites. Please upload it to Scratch.
Sigton
Scratcher
1000+ posts

Currently hiring, not accepting orders - ✔ Ray of light ✔ - Info about closing your shop at the end

Please snip

Sigton
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