Discuss Scratch

kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

AIGamesDeveloper wrote:

qloakonscratch wrote:

By the time 2.0 comes around, ConvergeOS will be a real OS owned by Converge Inc.

When v2.0 comes out, it will be Summer 2025
From what I'm hearing, 1.1 will be a complete rework, so its proper version number would be 2.0.0.0
GAMS2
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

kkidslogin wrote:

kkidslogin wrote:

AIGamesDeveloper wrote:

I got muted so I couldn't respond
Alright time to quote some stuff


Roblox888i wrote:

Username: @Roblox888i
The position you want: SFX
Activity Level: Active
Other: Hello!

You are using the wrong form
please use the updated form as GAMS said
this sand in my eye is killing me

kkidslogin wrote:

I have an idea for keeping this alive. For the next complete redesign (which should be named 2.0), create a set of projects or files that are the Specification of aspectos. What people code has to behave as described in the Specification. This will ensure that all the pieces fit correctly on the first try.

2.0 shows a new generation. You can't just skip v1.1 - 1.9
We are still in Generation 1 of AspectOS.

Also, can you give more detail in specifications?
It is like a requirement or a “follow my move” type of deal?
I might have to consider this because some people could use really advanced methods of doing stuff. But it's Scratch. The community is pretty predictable.
This is how version numbers work:
Take this version number: 1.6.13.4
The first number means that the project has been completely reworked once.
The second number means that there have been six updates that broke compatibility with previous versions since the rework.
The third number means that there have been 13 updates that added content after the last compatibility-breaking update.
The fourth number means that there have been four updates that have fixed bugs since the last content update.
EDIT:
The spec is literally a defining document saying EXACTLY what everything will do. It doen't care how it's done, it just wants it done so it gets what it wants, like a shady buyer.
Well wait, that would mean the OS site is entering version 2.0
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

GAMS2 wrote:

kkidslogin wrote:

kkidslogin wrote:

~snip~
EDIT:
The spec is literally a defining document saying EXACTLY what everything will do. It doen't care how it's done, it just wants it done so it gets what it wants, like a shady buyer.
Well wait, that would mean the OS site is entering version 2.0
Yes.

EDIT: Snipyphobia

Last edited by kkidslogin (Feb. 6, 2022 22:16:08)

qloakonscratch
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

The way version numbers are handled is different for every team.

For AspectOS, it goes this way:

1 0
| |
Complete New Features
Rework Bug Fixes
New Apps
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

qloakonscratch wrote:

The way version numbers are handled is different for every team.

For AspectOS, it goes this way:

1 0
| |
Complete New Features
Rework Bug Fixes
New Apps
All proper program version numbers are handled this way. Zeros on the front and end are omitted, and bugfix release numbers may be omitted as well. Thus, ‘SomeOS 0.0.4.1’ can be:
  • SomeOS 0.4.1
  • SomeOS 4.1
  • SomeOS 4
For pre-alphas and nightlies, a dash, an ‘r’, and another number may be added, for the version being developed and that particular revision. Thus, we may have “SomeOS 0.0.4.1-r22896” as an example.
ToastersUnited
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

qloakonscratch wrote:

The way version numbers are handled is different for every team.
I… dont think thats true
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

kkidslogin wrote:

qloakonscratch wrote:

The way version numbers are handled is different for every team.

For AspectOS, it goes this way:

1 0
| |
Complete New Features
Rework Bug Fixes
New Apps
All proper program version numbers are handled this way. Zeros on the front and end are omitted, and bugfix release numbers may be omitted as well. Thus, ‘SomeOS 0.0.4.1’ can be:
  • SomeOS 0.4.1
  • SomeOS 4.1
  • SomeOS 4
For pre-alphas and nightlies, a dash, an ‘r’, and another number may be added, for the version being developed and that particular revision. Thus, we may have “SomeOS 0.0.4.1-r22896” as an example.
See this: https://en.wikipedia.org/wiki/Software_versioning#Semantic_versioning
qloakonscratch
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

kkidslogin wrote:

kkidslogin wrote:

qloakonscratch wrote:

The way version numbers are handled is different for every team.

For AspectOS, it goes this way:

1 0
| |
Complete New Features
Rework Bug Fixes
New Apps
All proper program version numbers are handled this way. Zeros on the front and end are omitted, and bugfix release numbers may be omitted as well. Thus, ‘SomeOS 0.0.4.1’ can be:
  • SomeOS 0.4.1
  • SomeOS 4.1
  • SomeOS 4
For pre-alphas and nightlies, a dash, an ‘r’, and another number may be added, for the version being developed and that particular revision. Thus, we may have “SomeOS 0.0.4.1-r22896” as an example.
See this: https://en.wikipedia.org/wiki/Software_versioning#Semantic_versioning
I saw that. That's the exact argument I was making. The way AspectOS is doing it is MAJOR.MINOR

This is a fine way to do it. There is no specific way to do it, a company chooses a way to do it as they choose.
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

qloakonscratch wrote:

kkidslogin wrote:

kkidslogin wrote:

qloakonscratch wrote:

The way version numbers are handled is different for every team.

For AspectOS, it goes this way:

1 0
| |
Complete New Features
Rework Bug Fixes
New Apps
All proper program version numbers are handled this way. Zeros on the front and end are omitted, and bugfix release numbers may be omitted as well. Thus, ‘SomeOS 0.0.4.1’ can be:
  • SomeOS 0.4.1
  • SomeOS 4.1
  • SomeOS 4
For pre-alphas and nightlies, a dash, an ‘r’, and another number may be added, for the version being developed and that particular revision. Thus, we may have “SomeOS 0.0.4.1-r22896” as an example.
See this: https://en.wikipedia.org/wiki/Software_versioning#Semantic_versioning
I saw that. That's the exact argument I was making. The way AspectOS is doing it is MAJOR.MINOR

This is a fine way to do it. There is no specific way to do it, a company chooses a way to do it as they choose.
Either way, 1.1 sounds like a large enough change to warrant 2.0
AIGamesDeveloper
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

Yeah, maybe 2.0.0 is a good name for it

We are using Major.Minor.Patch

1.0.1 is the current version of AspectOS

1 being the 1 major version
0 meaning that a minor version hasn't been released
and 1 meaning that the menu patch was a thing
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

AIGamesDeveloper wrote:

Yeah, maybe 2.0.0 is a good name for it

We are using Major.Minor.Patch

1.0.1 is the current version of AspectOS

1 being the 1 major version
0 meaning that a minor version hasn't been released
and 1 meaning that the menu patch was a thing
That sounds good. And the BETAs were 0.1.0b, 0.2.0b, and 0.3.0b
GAMS2
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

AIGamesDeveloper wrote:

Yeah, maybe 2.0.0 is a good name for it

We are using Major.Minor.Patch

1.0.1 is the current version of AspectOS

1 being the 1 major version
0 meaning that a minor version hasn't been released
and 1 meaning that the menu patch was a thing
Seems good.
tnix100
Scratcher
500+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

RobloxianMinecraft wrote:

tnix100 wrote:

Why is AspectOS running at like 3 fps and just sits at the wallpaper with nothing else after creating an account?

And no It's not my computer or browser, it has a Core i5 9th gen, gtx 1060 and 8GB RAM, so more than enough to run a Scratch project, and my browser is the latest version of Chrome.

My browser / operating system: Windows NT 10.0, Chrome 98.0.4758.81, No Flash version detected
my computer has similar specs - core i5 10th gen 8gb ram and windows 11 chrome (My browser / operating system: Windows NT 10.0, Chrome 97.0.4692.99, No Flash version detected)

same thing happened, the project is still actually running fine, the buttons arent laggy at all its like the project has stopped, its not the lag, maybe some code to make it open the desktop is missing or somethin
Yeah it's not my RAM amount, it is to do with the Scratch VM. But also partly to do with Aspect OS, you are working with Scratch you know the VM can only handle so much so you need to account for that and make your code more optimized. It has the same problems on Turbowarp, but I haven't tried it packaged (Who knows it might be better).
tnix100
Scratcher
500+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

AIGamesDeveloper wrote:

to tnix,

I don't know xD
I remember putting one 3 second sound into AspectOS which was working perfectly and it just crashed on me.
Also, why are you using Google Chrome? Get Mozilla Firefox, it's better.

And for the people who cannot get past the login screen, my apologies, I deleted a sprite that had the Menu broadcast block. You should be able to access apps now.
Yeah I do agree that FIrefox is better for running Scratch related things, I do Meower Mobile development in Firefox because it was laggy and horrible. But I like using Chrome since it syncs nicely with all my devices, I wouldn't switch to it for everyday things.

EDIT: Everytime I try to run the project on Firefox it first requires me to login, but then after pressing the flag it sends me back to the Scratch home page. My CPU gets very high usage for some reason while the project is active even though I can play games such as Halo Infinite without it getting that high. I think the code is just not optimized and you guys should try to optimize it for Aspect OS 1.1 or 2.0 (whatever you call it).

EDIT2: Still laggy on Firefox. Even on Turbowarp.

Last edited by tnix100 (Feb. 6, 2022 23:41:17)

qloakonscratch
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

tnix100 wrote:

RobloxianMinecraft wrote:

tnix100 wrote:

Why is AspectOS running at like 3 fps and just sits at the wallpaper with nothing else after creating an account?

And no It's not my computer or browser, it has a Core i5 9th gen, gtx 1060 and 8GB RAM, so more than enough to run a Scratch project, and my browser is the latest version of Chrome.

My browser / operating system: Windows NT 10.0, Chrome 98.0.4758.81, No Flash version detected
my computer has similar specs - core i5 10th gen 8gb ram and windows 11 chrome (My browser / operating system: Windows NT 10.0, Chrome 97.0.4692.99, No Flash version detected)

same thing happened, the project is still actually running fine, the buttons arent laggy at all its like the project has stopped, its not the lag, maybe some code to make it open the desktop is missing or somethin
Yeah it's not my RAM amount, it is to do with the Scratch VM. But also partly to do with Aspect OS, you are working with Scratch you know the VM can only handle so much so you need to account for that and make your code more optimized. It has the same problems on Turbowarp, but I haven't tried it packaged (Who knows it might be better).
Turbowarp, wait a minute, then try.
thatwasdeadsimple
Scratcher
100+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

AIGamesDeveloper wrote:

Dear Contributors,

I have thought and thought and I have decided our logo is not simplistic! It's terrible! No simplicity! I mean look at these logos! These logos are so godly! /j









So what will the new logo look like? The image below shows the new logo! We will use this from now on! #SimplicityRules /j


Oh for god's sake. I hate this oversimplifying. It's happening to everything now. Even the windows logo is now four boxes. Bring back the old style!
kkidslogin
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

thatwasdeadsimple wrote:

AIGamesDeveloper wrote:

Dear Contributors,

I have thought and thought and I have decided our logo is not simplistic! It's terrible! No simplicity! I mean look at these logos! These logos are so godly! /j









So what will the new logo look like? The image below shows the new logo! We will use this from now on! #SimplicityRules /j


Oh for god's sake. I hate this oversimplifying. It's happening to everything now. Even the windows logo is now four boxes. Bring back the old style!
They use simplified-style logos because that's what the majority of consumers wants. The majority like the nice, simplified style; so it makes the most sense for these profit-oriented (in our case, view-oriented) projects.
Griffin_Dragonus
Scratcher
100+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

I am trying to add a copy-paste feature in notepad of Maltion's through lists. Is that OK?
GAMS2
Scratcher
1000+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

kkidslogin wrote:

thatwasdeadsimple wrote:

AIGamesDeveloper wrote:

Dear Contributors,

I have thought and thought and I have decided our logo is not simplistic! It's terrible! No simplicity! I mean look at these logos! These logos are so godly! /j









So what will the new logo look like? The image below shows the new logo! We will use this from now on! #SimplicityRules /j


Oh for god's sake. I hate this oversimplifying. It's happening to everything now. Even the windows logo is now four boxes. Bring back the old style!
They use simplified-style logos because that's what the majority of consumers wants. The majority like the nice, simplified style; so it makes the most sense for these profit-oriented (in our case, view-oriented) projects.
Also, AI was doing that as a joke I think.
Vanilla2011
Scratcher
500+ posts

AspectOS™ - The Future Starts Here! [ARCHIVED]

Please add a break tag to me. I currently have no motivation for Scratch am on a Scratch hiatus.

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