Discuss Scratch

AmberdroptheWarrior
Scratcher
100+ posts

Saturation Block

I'd really like a saturation block, it would be much easier to use then having 100 costumes for each saturation. Full support!
cavemanster
Scratcher
100+ posts

Saturation Block

Support! not a doubt in my mind.
Xoffhia
Scratcher
500+ posts

Saturation Block

cavemanster wrote:

Support! not a doubt in my mind.

For me, there are a lot of doubts lol

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Ihatr
Scratcher
1000+ posts

Saturation Block

Bump, just found this while searching for a dupe.



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ZapCircuit
Scratcher
33 posts

Saturation Block

.

Last edited by ZapCircuit (April 19, 2022 11:30:11)

CST1229
Scratcher
1000+ posts

Saturation Block

For a workaround for fully desaturated, set the color effect to Infinity (case-sensitive, copy paste it in, or use any other block that reports Infinity like */0)

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han614698
Scratcher
1000+ posts

Saturation Block

CST1229 wrote:

For a workaround for fully desaturated, set the color effect to Infinity (case-sensitive, copy paste it in, or use any other block that reports Infinity like */0)
Could we use -Infinity?

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Haluria_games
Scratcher
100+ posts

Saturation Block

CST1229 wrote:

For a workaround for fully desaturated, set the color effect to Infinity (case-sensitive, copy paste it in, or use any other block that reports Infinity like */0)
but what if you want only like 50% saturation?

Last edited by Haluria_games (April 23, 2021 13:13:07)

PlainCodA
Scratcher
19 posts

Saturation Block

For the saturation effect block, you can use brightness effect block with values from 0 to 100. However, to apply both brightness and saturation effect, have an overlapping sprite that is black

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AmberdroptheWarrior
Scratcher
100+ posts

Saturation Block

PlainCodA wrote:

For the saturation effect block, you can use brightness effect block with values from 0 to 100. However, to apply both brightness and saturation effect, have an overlapping sprite that is black
Very interesting to say that now! I was just about to make a tutorial
Haluria_games
Scratcher
100+ posts

Saturation Block

Last edited by Haluria_games (Aug. 9, 2021 17:52:22)

MultiSawz
Scratcher
3 posts

Saturation Block

Yes! Having a saturation block such as

change [saturation] effect by (25)
set [saturation] effect to (0)

would help me create character makers so much more easily! At the moment I have to either only give off-whites (changing the hue of the white of a sprite) or make a BUNCH of other costumes of the one sprite (For each sprite!) just to change the color to a custom color. Without this feature, I'm afraid that the next project that I was excited to work on (and got all of the base art for it) an absolute nightmare…

(Yes, it's a character creator)

Please, please make this a useable block! <3
AmberdroptheWarrior
Scratcher
100+ posts

Saturation Block

MultiSawz wrote:

Yes! Having a saturation block such as

change [saturation] effect by (25)
set [saturation] effect to (0)

would help me create character makers so much more easily! At the moment I have to either only give off-whites (changing the hue of the white of a sprite) or make a BUNCH of other costumes of the one sprite (For each sprite!) just to change the color to a custom color. Without this feature, I'm afraid that the next project that I was excited to work on (and got all of the base art for it) an absolute nightmare…

(Yes, it's a character creator)

Please, please make this a useable block! <3
Draw all your costumes in bright red, then duplicate the sprite and set the brightness to 100. You can then change the ghost effect by however you want, which will act the same way as a saturation block.
MultiSawz
Scratcher
3 posts

Saturation Block

AmberdroptheWarrior wrote:

Draw all your costumes in bright red, then duplicate the sprite and set the brightness to 100. You can then change the ghost effect by however you want, which will act the same way as a saturation block.

Thank you for the advice! I do have to put a duplicate white sprite under it for it to work, but it's a lot better than what I had to do before. I still believe that a saturation block should be added.
olvasztar
Scratcher
2 posts

Saturation Block

Total support!
xXRedTheCoderXx
Scratcher
1000+ posts

Saturation Block

Haluria_games wrote:

CST1229 wrote:

For a workaround for fully desaturated, set the color effect to Infinity (case-sensitive, copy paste it in, or use any other block that reports Infinity like */0)
but what if you want only like 50% saturation?
I've made a tutorial which uses the method mentioned by @CST1229 above which allows you to have 0 - 100% desaturation using only one clone. :D The project tells you how to use it and how it works, but basically a black and white clone is created over the original sprite, which uses the ghost effect to be slightly transparent so it looks only slightly desaturated.

DeeoliArt
Scratcher
80 posts

Saturation Block

insteas of
set [greyness v] effect to ( )
mumu245
Scratcher
1000+ posts

Saturation Block

DadOfMrLog wrote:

...
set pen greyness to () //category=pen
...
set [greyness v] effect to ()
...
“greyness” dosen't make sense. You could call it “saturation”, or “colorness”. Anyways support.

Last edited by mumu245 (Dec. 4, 2021 08:38:18)


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samq64
Scratcher
1000+ posts

Saturation Block

Support! This would finally allow (almost) full HSL support with just the colour effect blocks! The pen already has it, so why not the graphic effects?

Last edited by samq64 (Dec. 11, 2021 13:46:59)

TheOne-6
Scratcher
500+ posts

Saturation Block

100% Support, this is what I need for XXVIII4!
(XXVIII is my object show)

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