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- jontmy00_test
- Scratcher
15 posts
Green Flag Overlay
1) Go to this project.
2) Wait for the player to load, then click the “STOP” octagon.
3) Hold “space”. Fireworks should launch into the air when they shouldn't because the green flag overlay has not been clicked.
Safari with OS X Lion.
2) Wait for the player to load, then click the “STOP” octagon.
3) Hold “space”. Fireworks should launch into the air when they shouldn't because the green flag overlay has not been clicked.
Safari with OS X Lion.
- LS97
- Scratcher
100+ posts
Green Flag Overlay
It works because the trigger is a key event. The same happens with any other project that starts with a keypress.
You don't even need to press the stop button.
You don't even need to press the stop button.
Retired Scratcher • Aspiring information systems engineer
- LS97
- Scratcher
100+ posts
Green Flag Overlay
jontmy00_testYeah, you can click anywhere on the top bar.LS97It was to make the player active and not the webpage.
It works because the trigger is a key event. The same happens with any other project that starts with a keypress.
You don't even need to press the stop button.
Retired Scratcher • Aspiring information systems engineer
- Lightnin
- Scratcher
1000+ posts
Green Flag Overlay
Nice catch! I'll write it up. Should be a simple fix - when we get a keypress event, clear the overlay.
- joletole
- Scratcher
100+ posts
Green Flag Overlay
Perhaps when a project get's stopped, a blank stop sign pops up like when you visit the project, and a green flag pops up.
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- jontmy00
- Scratcher
500+ posts
Green Flag Overlay
LightninOkay!
Nice catch! I'll write it up. Should be a simple fix - when we get a keypress event, clear the overlay.
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