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manwithmanykids
Scratcher
67 posts

Problem with Scaling between full screen, project, and dev modes

I have made a menu that works great in dev mode, but does wierd scaling in full screen mode. Any help woulkd be appreciated

http://scratch.mit.edu.ezproxy.canberra.edu.au/projects/10627607

mwiedmann
Scratcher
100+ posts

Problem with Scaling between full screen, project, and dev modes

Cool idea. It looked pretty close to me. I does render slightly different when I tried some different browsers and screen sizes but for the most part I could tell what option I was on. I think the main issue you will run into is that you can't exactly control how the list displays (since that is just an internal mechanism of how lists are displayed). It may end up being a few pixels off here and there.

Solid idea though and it looked alright to me.
manwithmanykids
Scratcher
67 posts

Problem with Scaling between full screen, project, and dev modes

I liked this option because I can change menus and sub menus on the fly and without the need for additional sprites, also alot less code and it's mostly self contained.

Yes the big cons are:

1) no control over how the list is displayed (Or where for that matter, so adding a Hud becomes tedious and painful.
2) the amount of screen I would have to dedicate to the menu (again because of a lack of control over how and when and where it is displayed.


In the End I will use your menu system, although i am still hopeful for a way of customizing the Text in an Object/Sprite. I would love to see a way of creating a sprite with text that can change on the fly. It seems to me that it should not be that difficult of an option to add.


Last edited by manwithmanykids (June 5, 2013 19:31:57)

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