Discuss Scratch

awsome_guy_360
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

To everyone who is too lazy to read all of that: DON'T USE SCRATCH'S BITMAP EDITOR. Here's a nice alternative - http://piskelapp.com/

Ah, dang.

I suppose I'll be recreating a few things then.

Ohey, new page.

Last edited by awsome_guy_360 (March 27, 2018 02:51:29)

Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

braxbroscratcher wrote:

Code_Pi wrote:

EVERYONE

MAKE SURE YOU MAKE TILES THAT ARE 20 PIXELS BY 20 PIXELS
Y not 16x16 or 32x32
Powers of two are so much cleaner
no it does not fit on the screen.
20 by 20 mean a screen equals 24 by 18 tiles
otherwise we will have to change the code
Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

awsome_guy_360 wrote:

TheCoolCreeper wrote:

To everyone who is too lazy to read all of that: DON'T USE SCRATCH'S BITMAP EDITOR. Here's a nice alternative - http://piskelapp.com/

Ah, dang.

I suppose I'll be recreating a few things then.

Ohey, new page.
make knew tiles from the old cave ones that are 20 by 20
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

I found the problem, but it's still important to warn all of you what went wrong. Scratch's bitmap editor actually uses twice the resolution than the scratch player. It's converted into an image by resizing the image. Because of a glitch previously pointed out braxbroscratcher, the image's hitbox changes sizes due to the transparent pixels being ignored.

To everyone who is too lazy to read all of that: DON'T USE SCRATCH'S BITMAP EDITOR. Here's a nice alternative - http://piskelapp.com/
To specify: As far as I can tell, save stage as image is still perfectly functional, as it saves at the stage's native resolution. If you really require to use the bitmap editor, one possible solution would be to save the image to your computer, than to reload it. Lastly, the issue is (obviously) only appliant to objects the player will be colliding with. Any GUI onscreen can be made with the bitmap editor, as long as the player is never required to collide with it.
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Code_Pi wrote:

braxbroscratcher wrote:

Code_Pi wrote:

EVERYONE

MAKE SURE YOU MAKE TILES THAT ARE 20 PIXELS BY 20 PIXELS
Y not 16x16 or 32x32
Powers of two are so much cleaner
no it does not fit on the screen.
20 by 20 mean a screen equals 24 by 18 tiles
otherwise we will have to change the code
alright then.
braxbroscratcher
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

I found the problem, but it's still important to warn all of you what went wrong. Scratch's bitmap editor actually uses twice the resolution than the scratch player. It's converted into an image by resizing the image. Because of a glitch previously pointed out braxbroscratcher, the image's hitbox changes sizes due to the transparent pixels being ignored.

To everyone who is too lazy to read all of that: DON'T USE SCRATCH'S BITMAP EDITOR. Here's a nice alternative - http://piskelapp.com/
Not just that, the default background and the eraser don't have 100% transparency. It's like 99.99% and touching still detects that.
melloh8
Scratcher
19 posts

Tairuahxe (Working Title) | RPG

This looks very neat, I'll be willing to help if you're still interested.

Username: melloh8 (Previously warlordx2)
Wanted Job (Choose from Below): Programming
Past Example of you Doing That Job (Not Needed for Story Writing):
https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/212557833/
https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/37626596/
https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/130122453/
https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/90772490/

Following the Thread? (Yes / No): Yeah sure!
Anything Else?: I'll try to be on as often as I can but I may take breaks from Scratch every now and then, but rest assured I'll get anything outstanding done before I do.
ScriptedAwesome
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

I will not be active for the next few days as I am working on my own RPG, Gravity.
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

I updated the Map Editor
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

currently creating an animatic for the opening sequence.
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

SonicMasterSystem
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

Okay, what if we made the game entirely open world?
I can write a draft of the script if you guys want…
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

SonicMasterSystem wrote:

Okay, what if we made the game entirely open world?
I can write a draft of the script if you guys want…
Scratch can't handle that. Trust me, it can't.
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

A much cleanup of Cave Song

Last edited by TheCoolCreeper (March 29, 2018 02:59:18)

SonicMasterSystem
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

SonicMasterSystem wrote:

Okay, what if we made the game entirely open world?
I can write a draft of the script if you guys want…
Scratch can't handle that. Trust me, it can't.
Yeah it can. 2D open worlds should be a breeze with the right engine…
Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

can we not use cave song? its way to simple…. makeing repetitive
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Code_Pi wrote:

can we not use cave song? its way to simple…. makeing repetitive
it's not even going to be repeating. So far it's only being used for the opening.
braxbroscratcher
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

Code_Pi wrote:

can we not use cave song? its way to simple…. makeing repetitive
I made a tune with a cave song leitmotif at one point, would have to find it

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