Discuss Scratch

TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

WolfCat67 wrote:

TheCoolCreeper wrote:

WolfCat67 wrote:

the_force wrote:

TheCoolCreeper wrote:

the_force wrote:

can cutscenes and main menu be in vector
are cutscenes even necessary?
Depends how awesome u want the game to be. A game can just have the gameplay without a main menu or credits
I mean, we can have cutscenes if NEEDED. But it'll be difficult to animate with 16-bit graphics completely, wouldn't it? Oh well, if we can do it, I say we should include them; but not make them too complicated.
what would you even use a cutscene for?
I guess some backstory?
Honestly, a cutscene is a really bad way to inform the player of a backstory. It just screams ‘didn’t have the time to make a cohesive and interesting plot'
Exypno
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Do you mean that the backstory is supposed to be revealed throughout the game?
Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

assignments please!!!
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Im working on the cave.
the project
if anyone would like to help
the_force
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

WolfCat67 wrote:

the_force wrote:

TheCoolCreeper wrote:

the_force wrote:

can cutscenes and main menu be in vector
are cutscenes even necessary?
Depends how awesome u want the game to be. A game can just have the gameplay without a main menu or credits
I mean, we can have cutscenes if NEEDED. But it'll be difficult to animate with 16-bit graphics completely, wouldn't it? Oh well, if we can do it, I say we should include them; but not make them too complicated.
Well I said in comic form not animated for the intro xD

TheCoolCreeper wrote:

WolfCat67 wrote:

TheCoolCreeper wrote:

WolfCat67 wrote:

the_force wrote:

TheCoolCreeper wrote:

the_force wrote:

can cutscenes and main menu be in vector
are cutscenes even necessary?
Depends how awesome u want the game to be. A game can just have the gameplay without a main menu or credits
I mean, we can have cutscenes if NEEDED. But it'll be difficult to animate with 16-bit graphics completely, wouldn't it? Oh well, if we can do it, I say we should include them; but not make them too complicated.
what would you even use a cutscene for?
I guess some backstory?
Honestly, a cutscene is a really bad way to inform the player of a backstory. It just screams ‘didn’t have the time to make a cohesive and interesting plot'
heres an example of a cutscene in a hypothetical situation: in gameplay the player does his/her final blow to the boss. Then cutscene happens. This cutscene would show the player in detail of how the player finishes the boss (think like a fighting game where you activate your super power)

Cutscene makes a game into a more theatrical experience.

Last edited by the_force (Aug. 6, 2017 17:35:14)

Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

Im working on the cave.
the project
if anyone would like to help
this is my project on enemy collisions: https://scratch-mit-edu.ezproxy.canberra.edu.au/projects/169995941/
WolfCat67
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
the_force
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

WolfCat67 wrote:

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
sure but that requires op thinking and building skills

but i mean cutscenes for dramatic sequence lol

Last edited by the_force (Aug. 6, 2017 20:04:55)

Exypno
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

the_force wrote:

WolfCat67 wrote:

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
sure but that requires op thinking and building skills

but i mean cutscenes for dramatic sequence lol
Everyone should use their “op thinking and building skills” on this project.
the_force
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

Exypno wrote:

the_force wrote:

WolfCat67 wrote:

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
sure but that requires op thinking and building skills

but i mean cutscenes for dramatic sequence lol
Everyone should use their “op thinking and building skills” on this project.
its hard for it to happen. For that to happen its like you need an outline or something to organize the game
Exypno
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

the_force wrote:

Exypno wrote:

the_force wrote:

WolfCat67 wrote:

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
sure but that requires op thinking and building skills

but i mean cutscenes for dramatic sequence lol
Everyone should use their “op thinking and building skills” on this project.
its hard for it to happen. For that to happen its like you need an outline or something to organize the game
Hey, everyone on this collaboration is aiming high for their goals. If you don't try hard, then you won't do great things. So if you're motivated enough, try your hand at it. Who knows? You may even succeed. You'll never know unless you try. I guess that makes me a hypocrite, though.
the_force
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

Exypno wrote:

the_force wrote:

Exypno wrote:

the_force wrote:

WolfCat67 wrote:

I kind of agree with TheCoolCreeper. The story should be more revealed throughout the game, and not through a cutscene. Kind of like how The Legend of Zelda: Breath of the Wild does things with how it reveals the backstory; it doesn't show any of it, and most of it is gathered through character dialogue.
sure but that requires op thinking and building skills

but i mean cutscenes for dramatic sequence lol
Everyone should use their “op thinking and building skills” on this project.
its hard for it to happen. For that to happen its like you need an outline or something to organize the game
Hey, everyone on this collaboration is aiming high for their goals. If you don't try hard, then you won't do great things. So if you're motivated enough, try your hand at it. Who knows? You may even succeed. You'll never know unless you try. I guess that makes me a hypocrite, though.
Ik u just need the skills before u can try hard
Code_Pi
Scratcher
500+ posts

Tairuahxe (Working Title) | RPG

you also need *cough* assignments
Exypno
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Code_Pi wrote:

you also need *cough* assignments
HA

Last edited by Exypno (Aug. 6, 2017 21:48:49)

the_force
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

WolfCat67 wrote:

the_force wrote:

TheCoolCreeper wrote:

the_force wrote:

can cutscenes and main menu be in vector
are cutscenes even necessary?
Depends how awesome u want the game to be. A game can just have the gameplay without a main menu or credits
I mean, we can have cutscenes if NEEDED. But it'll be difficult to animate with 16-bit graphics completely, wouldn't it? Oh well, if we can do it, I say we should include them; but not make them too complicated.
what would you even use a cutscene for?
Just saw the question xD but I think I answered it already

What guys think about this prologue

the_force wrote:

Prologue
Notice: Puzzles are not required to complete to beat the game.
Setting: Cave
Core objective: Explore cave and learn the game and story/facts
Gameplay: Player wakes up inside a cave. Puzzle 1-1- Unlocks/obtain unique/extra stuff hidden hallway to room Player finds a part of asteroid (core). Player interacts with it then player went to a parallel universe (this will be “told” at the end of game )
sign 1: WASD to move
Etc.
sign … : Now you're ready!
sign
: Here lies (insert pun/something funny)
Andyglen
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

Maybe We Should Make A Beginning Cutsecne Like Undertale But Tells A Bit Of The Story
———————————————————————————–
when green flag clicked
forever
next costume
end
WolfCat67
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

Bump?
TheCoolCreeper
Scratcher
100+ posts

Tairuahxe (Working Title) | RPG

WolfCat67 wrote:

Bump?
what do we need right now?
WolfCat67
Scratcher
1000+ posts

Tairuahxe (Working Title) | RPG

TheCoolCreeper wrote:

WolfCat67 wrote:

Bump?
what do we need right now?
Nothing really, it's just been really inactive around here recently.

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