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- DonutyBuffalo
- Scratcher
100+ posts
UNDER THE CURSOR SKY - Adventure game
I think the battle system should be like undertale's except you use your mouse instead of you “Soul” I have an idea for this project that can really seed up development, our current way of writing text involves the manual input, costume after costume, of text, which can take a while. I propose that next update should include an engine to deal with text generation, it would greatly speed up development time and keep constant text messages. Quickly skimming over the code shows me that a lot of this project's actions are manually scripted, as an official 2.1 release I would be happy to add a couple custom blocks to better organize the code and make future developments easier. One last part we must work on is the battle mechanic, afterwards we can start to add more content to the game as all main engines will be finished.
Does anyone have any ideas for the battle mechanic to be used? I feel as though this should be our first priority, I have an idea for the system myself that I'm going to share in the form of a project this weekend or so, in the mean time, we should all contribute ideas on how the battle system will work.
Keep it up guys!
- triforcefox
- Scratcher
83 posts
UNDER THE CURSOR SKY - Adventure game
So you drag your mouse around and avoid shots in a “bullet hell”-esque fashion?I think the battle system should be like undertale's except you use your mouse instead of you “Soul” I have an idea for this project that can really seed up development, our current way of writing text involves the manual input, costume after costume, of text, which can take a while. I propose that next update should include an engine to deal with text generation, it would greatly speed up development time and keep constant text messages. Quickly skimming over the code shows me that a lot of this project's actions are manually scripted, as an official 2.1 release I would be happy to add a couple custom blocks to better organize the code and make future developments easier. One last part we must work on is the battle mechanic, afterwards we can start to add more content to the game as all main engines will be finished.
Does anyone have any ideas for the battle mechanic to be used? I feel as though this should be our first priority, I have an idea for the system myself that I'm going to share in the form of a project this weekend or so, in the mean time, we should all contribute ideas on how the battle system will work.
Keep it up guys!
- DonutyBuffalo
- Scratcher
100+ posts
UNDER THE CURSOR SKY - Adventure game
yep, basicallySo you drag your mouse around and avoid shots in a “bullet hell”-esque fashion?I think the battle system should be like undertale's except you use your mouse instead of you “Soul” I have an idea for this project that can really seed up development, our current way of writing text involves the manual input, costume after costume, of text, which can take a while. I propose that next update should include an engine to deal with text generation, it would greatly speed up development time and keep constant text messages. Quickly skimming over the code shows me that a lot of this project's actions are manually scripted, as an official 2.1 release I would be happy to add a couple custom blocks to better organize the code and make future developments easier. One last part we must work on is the battle mechanic, afterwards we can start to add more content to the game as all main engines will be finished.
Does anyone have any ideas for the battle mechanic to be used? I feel as though this should be our first priority, I have an idea for the system myself that I'm going to share in the form of a project this weekend or so, in the mean time, we should all contribute ideas on how the battle system will work.
Keep it up guys!
- AiyanMind
- Scratcher
100+ posts
UNDER THE CURSOR SKY - Adventure game
i like ityep, basicallySo you drag your mouse around and avoid shots in a “bullet hell”-esque fashion?I think the battle system should be like undertale's except you use your mouse instead of you “Soul” I have an idea for this project that can really seed up development, our current way of writing text involves the manual input, costume after costume, of text, which can take a while. I propose that next update should include an engine to deal with text generation, it would greatly speed up development time and keep constant text messages. Quickly skimming over the code shows me that a lot of this project's actions are manually scripted, as an official 2.1 release I would be happy to add a couple custom blocks to better organize the code and make future developments easier. One last part we must work on is the battle mechanic, afterwards we can start to add more content to the game as all main engines will be finished.
Does anyone have any ideas for the battle mechanic to be used? I feel as though this should be our first priority, I have an idea for the system myself that I'm going to share in the form of a project this weekend or so, in the mean time, we should all contribute ideas on how the battle system will work.
Keep it up guys!
- triforcefox
- Scratcher
83 posts
UNDER THE CURSOR SKY - Adventure game
Because the mouse is much easier and faster to move (than the arrow keys), I think we should make the battles harder.
- bigpuppy
- Scratcher
1000+ posts
UNDER THE CURSOR SKY - Adventure game
+1i like ityep, basicallySo you drag your mouse around and avoid shots in a “bullet hell”-esque fashion?I think the battle system should be like undertale's except you use your mouse instead of you “Soul” I have an idea for this project that can really seed up development, our current way of writing text involves the manual input, costume after costume, of text, which can take a while. I propose that next update should include an engine to deal with text generation, it would greatly speed up development time and keep constant text messages. Quickly skimming over the code shows me that a lot of this project's actions are manually scripted, as an official 2.1 release I would be happy to add a couple custom blocks to better organize the code and make future developments easier. One last part we must work on is the battle mechanic, afterwards we can start to add more content to the game as all main engines will be finished.
Does anyone have any ideas for the battle mechanic to be used? I feel as though this should be our first priority, I have an idea for the system myself that I'm going to share in the form of a project this weekend or so, in the mean time, we should all contribute ideas on how the battle system will work.
Keep it up guys!
- triforcefox
- Scratcher
83 posts
UNDER THE CURSOR SKY - Adventure game
Here is how our updates should look:
2.1-Initial Battle Engine created
2.1.5-Fixing Bugs in the Engine
2.2-Adding more content to utilize said engine
2.3-Adding some visual flair
2.3.5-Final bug fixes that may have occurred during addition of more content
2.4-Optimization using custom blocks <Triforcefox>
2.5-Initial Text Engine created
2.6-Utilize the engine/fix possible bugs that come up using the engine
2.7-Fixing random stuff (bugs, timings, polishing) <Triforcefox>
2.8-Graphics update
2.9-More Graphics
3.0-VERSION THREE RELEASED (I ran out of ideas xD)
Now, instead of just all working update 2.1 at the same time, I propose we state which updates we want to work on in advanced, that way we have time to think about how we do things. We could also put deadlines on each update to one week, half updates can take 4 days. I'll update this on who does what as people say what updates they want to work on.
2.1-Initial Battle Engine created
2.1.5-Fixing Bugs in the Engine
2.2-Adding more content to utilize said engine
2.3-Adding some visual flair
2.3.5-Final bug fixes that may have occurred during addition of more content
2.4-Optimization using custom blocks <Triforcefox>
2.5-Initial Text Engine created
2.6-Utilize the engine/fix possible bugs that come up using the engine
2.7-Fixing random stuff (bugs, timings, polishing) <Triforcefox>
2.8-Graphics update
2.9-More Graphics
3.0-VERSION THREE RELEASED (I ran out of ideas xD)
Now, instead of just all working update 2.1 at the same time, I propose we state which updates we want to work on in advanced, that way we have time to think about how we do things. We could also put deadlines on each update to one week, half updates can take 4 days. I'll update this on who does what as people say what updates they want to work on.
Last edited by triforcefox (March 16, 2017 20:52:15)
- DonutyBuffalo
- Scratcher
100+ posts
UNDER THE CURSOR SKY - Adventure game
I will be able to help with the battle system, I've created two Undertale battles…
Also, here's some more possible story:
After you defeat the Tab key, he explains their evil plan which is to destroy the wireless mouse plugin thing (Forgot the word LOL)
You and Cursee decide to stop them, which I guess could involve puzzles and battles????
Once all that is done, Boss fight with the Function key. (Duh, every game needs boss fights)
Just before you defeat him, the delete key comes in and saves him.
That's it…
Also, here's some more possible story:
After you defeat the Tab key, he explains their evil plan which is to destroy the wireless mouse plugin thing (Forgot the word LOL)
You and Cursee decide to stop them, which I guess could involve puzzles and battles????
Once all that is done, Boss fight with the Function key. (Duh, every game needs boss fights)
Just before you defeat him, the delete key comes in and saves him.
That's it…
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